Common 2468/2048 Mistakes and How to Fix Them
Mistake 1: Anchor Drift
Your highest tile leaves the corner. This collapses edge order.
Fix: Stop using the direction that moved it. Compress toward the intended corner until reseated, then rebuild edge order.
Mistake 2: Edge Contamination
A low tile sneaks into the anchor edge and blocks the pipeline.
Fix: Push away from the anchor to free the edge, merge clutter in the interior, then reestablish descending order on the edge.
Mistake 3: Mid-Board Clutter
Too many small tiles in the center reduce mobility.
Fix: Merge upward/sideways away from the anchor side to create empties; reintroduce order before large merges.
Mistake 4: Panic Merges
Rushing merges breaks adjacency and burns space.
Fix: Revert to compress-first behavior. Count empties and plan a two-step alignment before merging.
Practice diagnosing the failure, then executing the matching recovery. Play now and test yourself.